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Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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Miri

Nebula - Sat Oct 22, 2016 3:22 am

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Personal Info:
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Given Name: Nova Moon
Codename: [D.I.G.i.T.A.L] Experiment #104 - Human Subject #2
Callsign: Nebula
Age: 32
Sex: Female
Sexuality: Homoromantic Gray-asexual
Species: A.I implanted into a Human
Alignment: Chaotic Neutral
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Appearance:
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Height: 5’9
Weight 72.3kg
Skin/Fur/Scales, Etc.: Darkish skin. At least some black corruption from the digitalisation process at any given time.
Eyes: Dark, almost black, brown.
Hair: Black, with red tips. Very long; worn in a low but tight plait. It ends 3/4 down her hair, the rest just laying loose.
Looks: The Nebula is darkish-skinned, and has very long hair, falling down to the tops of its thighs. It is questionable why The Nebula prefers this style, being so impractical as it is. However, it has yet to hinder her performance, and we see no reason to cut it.

It has an asymmetrical mask, shaped like a Great Horned Owl. The side that exposes the face has an almost jagged look to it - similar looking to the corruption. The mask has a red beak and a greeny-blue eye. It has two horns, one connected directly to the mask, and on the left, the mask bridges along the rest of the forehead and creating a smaller horn on the other side. Both horns fade from the black of the mask to a dark red at the tips.

Its outfit is strategically chosen for its specific purpose. The Nebula is designed to stalk silently in low light: a perfect spy. The outfit is composed of red and black - the two hardest colours to see in low light - as well as of a greenish blue. Its jacket is sleeveless, with a low neckline and made of black leather. The design on the side (two parallel lines) is the green-blue colour.

The Nebula’s armour is a dark red, consisting of a pair of pauldrons, a breastplate and boots. Along its right arm is a helix of ‘corruption’ (as we’ve decided to call it), that looks like a black string of glitching computer pixels. It wraps around The Nebula’s arm and gets absorbed by her bracer, and it seems to power her claws, and can feed into her sword to boost its power. Although this stream only seems to feed into her right arm, her left arm - shield arm - can use this corruption to attach corruption blades to the rim of the shield, making it deal physical damage when striking someone with the side.

This corruption can occur in other places at other times, specifically when The Nebula is in need of reprogramming and/or reconditioning. This is inconvenient as there tends to be a low static cracking, gradually getting louder with more corruption present. This side-effect is unfortunately unavoidable but bearable.
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Specialties
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Strengths/skills: The Nebula has shown to be very strong, able to carry more than double its bodyweight when influenced by corruption with no struggle. At any other time, it can bench just under that much. This strength enables her to be an effective sword wielder, making the weapon no hindrance to its mobility.

Although it has shown signs of being ambidextrous, we have observed that it prefers to keep its sword in its right arm and the shield in left.

The Nebula has an excellent sense of awareness, with its boosted hearing ability and its sharp eye. It is designed to react to any situation and be spontaneous at any given moment, with quick and sharp reflexes.
Weaknesses/Flaws: As stated before, The Nebula’s corruption side effect is both a help and a hindrance. It is shown to boost its strength, and give it undocumented abilities and powers. However, it can make unwanted audio and visual side effects, such as noise, or even producing light energy. As well as physical effects, it can also create electromagnetic signals that make it easier to find The Nebula using a digital tracking system if you know what the signals are. We hope to get rid of this interference with our future experiments.

The Nebula’s mobility is not ideal for what we originally planned. Despite the fact that the corruption boosts her strength, it seems to decrease its speed and momentum, up to 75% at one time. As well as this, The Nebula is unable to run long distances efficiently.

The static cracks produced by the corruption is one of the most hindering effects of the corruption. It is easy to pick out in the dead of the night when things are silent, which is mostly what it is designed for. It is mostly indistinguishable when in large crowds, or when there is weather like rain unless someone has a keen ear. However, when using a lot of corruption at one time, like using DIGiStruct or using it as a projectile, the static cracks aren’t so easy to miss, making the opponent easily able to hear it, and in turn, making them more likely to dodge.

The Nebula is not very effective against ranged opponents, having no efficient range attack and having no defences against opponents of this type. Not only this but, with her bad mobility, she cannot run well from sniper fire or any other form of guns.

Core: This is located in between the shoulder blades. If she is hit (shot, majorly wounded or sliced open) in this area, she becomes immediately compromised. Due to complications, this area is much less protected than likeable.

Special Abilities: Corruption: This effect has been touched on before in this report. It seems to increase strength by up to 150%, averaging at about 90-110%, whilst decreasing speed by up to, and usually 75% at the same time. This is interesting, as the last human subject showed an increase in speed and a decrease of strength at the same ratio. Further investigation is required.

Corruption is thought to be a vital part of the Nebula. Not only does it boost it, but it also removes physical - human - limitations. As well as that, it seems to compromise the Nebula if it does not have enough in its body.

If she loses some corruption, either by using too much at one time or by using it in an attack, she can slowly regain it. However, this seems to be a very long, complicated process and can take a long while until all the corruption is fully intact. After a battle, it’s speculated to take up to 24 hours to regain even a tiny amount of it burned up in a fight. Consecutive battles take just add to this timeframe.

Physically, corruption looks similar to a computer screen glitching. It is constantly moving, as if trying to build or shape into something. It’s mainly black in colour, sometimes flickering to red or any other colour. All streams of corruption seem to stem from its chest, somewhere around where a heart would be.

DigiStruct: The Nebula’s corruption allows it to create small constructs, such as claws on the end of its hands or spikes on its boots. These structures look like solid masses of corruption. Although intangible, these DigiStructs can cause a variety of other effects such as a cold, paralysing feeling that can stun an opponent for a couple seconds.

There are certain disadvantages to this ability. If its uses too much, it will become weaker and weaker. The most that can be created at one time is three different constructs of the same, smallish size, such as a sword and shield and claws. However, three is when the Nebula begins to compromise its power. Two is a comfort zone, and focusing all its effort into one single DigiStruct makes the Digistruct up to 75% stronger, depending on size. A small construct such as claws will get the full boost; an enlarged, enhanced sword would get a small boost.

Pixel Projectile: The Nebula has the ability to cut off a small amount of corruption attached to its body, sending it flying towards an opponent, similar-looking to an arrowhead. Although it does not physically damage an opponent, it sends the same, cold, paralysing feeling down your back, stunning you for a couple seconds. When the target is hit, the corruption leeches back to the Nebula, which makes it easy for an opponent to follow, and even find the Nebula by following the corruption trail. Although it is a fairly quick return, a fairly quick opponent could still track her down. Naturally, some corruption is lost in this process.

Restruct: The Nebula has the ability to become intangible for ten seconds, whilst rapidly regenerating its health. If she is damaged during this time, its corruption will heal its body and she will be totally unharmed. Also, she will regain half of the corruption she lost up until this move is executed. During this time, the Nebula is unable to move, up until 10 seconds after this process is finished. This can be troublesome, as it is essentially a sitting duck for twenty seconds, completely unable to dodge or move. In this state, whilst it is able to heal wounds and gashes, it is unable to recover lost limbs, organs nor any other vital parts of its being. The most it is able to heal are skin lacerations, burns and blood loss. It can also negate toxins. This has a cooldown of about forty-five minutes.

Another form of Restruct does not involve healing, but transportation. It goes intangible, as before, but instead of regaining corruption, it spends it instead. It can teleport 50ft in any direction. However, it is slightly more deficient as we anticipated. The Nebula is converted into a long stream of corruption, and it weaves its way around until The Nebula takes shape where the corruption settles. This enables the enemy to see exactly where it will appear, and if they are fast enough (it travels 5ft/second in this mode) they could sneak up on the Nebula. A noticeable amount of corruption is lost for this to occur, however. This has a cooldown of ten minutes.

Deflect: The Nebula has the ability to reflect ranged attacks: projectiles such as bullets, arrows and darts. She uses DIGiStruct to create a shield. Despite being intangible, it can make them ricochet off, in a random angle. In the shield's original form, it cannot deflect intangible objects such as water, light or fire. However, when influenced by corruption, it has the ability to deflect a small portion of an intangible object that hits it - about 1/8. The rebound of this is very random and is unlikely to hit the opponent. As well as this, she can more accurately make projectiles ricochet, closer to the position and angle it came from. However, it would still be able to move away from this position and dodge the slightly inaccurate bullet. This is the boost of having only the shield influenced by corruption. If she has another piece of equipment powered by corruption as well as the shield, this ability is negated, and it can only deflect simple projectiles in random angles.
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Personality:
---------------------
Personality: The Nebula has shown itself to be an intimidating force to be reckoned with, showing merciless skill in battle and cold, calculated actions. She is built to react to any situation in the blink of an eye. The Nebula is unable to feel any remorse nor regret for any death, pain or torture it creates in its path. This is the nature of the Nebula.

The Nebula is constantly changing patterns so that she does not become predictable by the enemy. She constantly adapts to the patterns that her opponents take whilst simultaneously memorising them.

As the Nebula is an A.I. programme, it has a complete inability to show any emotion, remorse or fear. It is programmed to be completely submissive to its superiors whilst being dominant and commanding to its inferiors. No matter the risk it assesses, it follows every order without doubt or question. A perfect weapon. Anything different to this behaviour must be reported immediately and it must be sent in to reconditioning without second thought.

When in need of reconditioning or reprogramming, the Nebula can become unstable. It starts to lose concentration, slowly becoming deficient, until she wins.

But that won’t happen.
We won’t let it happen.
Likes/Hobbies: The Nebula enjoys very few things, including killing. It likes being left alone, preferring the empty silence to bustling crowds. It likes to tease and torment people, as well as make them suffer. It also likes to be in control and manipulate others for her personal gain. How cute.
Dislikes: It also dislikes a lot of things. It dislikes distractions, especially on a mission. It dislikes annoyances that distract her from her objectives. She dislikes being ordered around by inferiors, she dislikes excessive talking and she especially dislikes failing a mission or objective.
Curiously, the Nebula is shown to have an adverse reaction to the mere thought of willow trees.
Fears: Through its own nature of self-evolution, it has become ‘scared’ of unpredictable, irregular attacks, ones it cannot dodge nor foresee. The Nebula is scared of learning about what she really was. Who she really is. She knows that she wasn’t always a murderer, but she knows that if she learns of her past life, she’ll do anything to achieve that again.
But most of all, it is scared of us; Its creators.
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Family:
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Parents: Unknown
Mate: Moon Ryu [32] - Deceased
Offspring: N/A
Relative: N/A
Brothers/sisters: Moon Isabelle [28] - Sister-in-law
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History: gah later
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RP paragraph: you guys know me~

AttorneyAdmiral

Awaiting Approval - Sun Aug 07, 2016 11:24 am

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Personal Info:
-----------------------
Name: (Your character's name)
Stephen S. Pearson
Nickname: (Your character's nickname, or something they're good at. OPTIONAL)
Starsky (from the movie Starsky and hutch) (Good at law enforcement)
Age: (Human years. Keep in mind humans only live up to 100 years at the most, while cats live much less than that, unless they have something that makes them live longer)
32 Years of age
Gender: (Obviously, if they're male, female or other)
Male
Sexuality: (Are they straight, homosexual, etc.)
Straight
Species: (What are they?)
Human
Alignment: (Evil/Neutral/Good/Chaotic, etc.)
Good
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Appearance:
-----------------------
Height: (In ft., cannot exceed 200 feet. If this complicates something, ask a Mod or Admin)
5.9 ft
Skin/Fur/Scales, Etc.: (What naturally covers them and the color)
Human skin, white.
Eyes: (Color of their eyes)
Blue with a mix of green
Hair: (What is their hair color? How is it designed or styled?)
Dark brown hair, style is a #2 Caesar with the front flipped up
Looks: (How do they look? Must be detailed)
Healthy body form, fit, outfit is a Blue polo shirt marked with the United States Marshals insignia on the upper right breast, with a bold US MARSHALS on the back of the shirt under the collar. Jeans with a multi-tool law enforcement duty belt, black agency combat boots, a black watch on the left wrist of his arm, black shades covering his eyes, a radio unit coming from the utility belt wrapping around the back over his shoulder resting on the breast, and a federal agent golden badge on a black leather belt in the front of the character.
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Specialties
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Strengths/skills: (What are they good at?)
Professional at fugitive apprehension, a quick and adaptable problem solver, a people person, and has a high attention to detail. Stephen is a leader.
Weaknesses/Flaws: (What personal weaknesses or flaws does your character carry?)
Stephen has no tolerance for insubordination, and can use vulgar language when in stressful situations such as a firefight.
Special Abilities: (What can your character do that makes them unique?)
Stephen's abilities include being able to uphold federal law enforcement as a US Marshal, use his duty belt tools such as a firearm, taser, pepper spray to fatigue hostiles, and handcuffs to detain subjects for safety.
---------------------
Personality:
---------------------
Personality: (How does your character act/feel? Must be at least 5 sentences long.
Stephen is a man of honesty, and integrity. He has a passion to protect the innocent public, and to remove threats from public areas. Stephen takes his role as a US Marshal very seriously and upholds his position with professionalism. At times, Stephen is also very passionate towards those he protects, and loves to help people with their problems. Stephen feels a strong hatred towards criminals, murderers, and terrorists.
Likes/Hobbies: (What does your like? Must have minimum of 4.)
Stephen enjoys smoking imported cigars from various countries, working overtime, playing badminton, and listening to music.
Dislikes: (What does your character dislike? Must have minimum of 4.)
Stephen dislikes insubordination, harassment, cleaning, and lies.
Fears: (What does your character fear? It can be a phobia or a thought. At least 2)
Stephen has a drastic fear of spiders and centipedes, he will even use his firearm to kill them because they make his heart race too fast. Stephen also fears of dying, as he has a family to go home to alive every evening.
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Family:
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Parents: (Can be deceased or unknown.)
Seth Stephens, father, deceased. Unknown mother. (presently)
Mate: (N/A, if you don't have one.)
N/A
Offspring: (N/A, if you don't have any.)
N/A
Relative: (N/A, if you don't have any.)
N/A
Brothers/sisters: (N/A, if you don't have any.)
N/A
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History: (Brief history; Can explain more later. Optional)
Stephen S. Pearson was born in Ontario, Canada. He grew up with a strict father, and a loving mother who both worked in some form of public service. Growing up learning more and more about law enforcement and the amount of injustice in his world, Stephen knew what he had to do. At the age of 27, Stephen became a United States Deputy Marshal.
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RP paragraph: (At least 5 sentences of how you would RP. Can range from a daily activity to a fictional event. Be creative!)

August 28th, 1994. In the city of Airstrip 1, US Deputy Marshal Stephen S. Pearson is walking the city streets along 7th avenue. The street is lined with small, broken run-down apartment buildings full of murderers, drug dealers, criminals, and the low-life scum of the beautiful city. Stephen was tasked with entering the brown, small building to the right side of the sidewalk from a local pub called "Brazzers steakhouse and beer". As Stephen crossed the street alone in his USMS uniform, he approached the building with caution as his task was to apprehend a possibly armed fugitive hiding in one of the rooms. Stephen made his way into the building from a back entrance 5 meters back from the sidewalk on the dark gleaming evening light. In front of him when he entered was the back of a small, white stairwell leading up to 4 rooms per level. There were about 4 levels to the building. Moving upstairs with his firearm raised and radio silenced to cover his approach, Stephen located the designated room. In front of him lay a wooden door, closed and marked "205". 205 was his designated room with the possible armed character. Stephen looked down, faith in his badge, and kicked the wooden door near it's handle. The door broke and collapsed inward the room. Stephen then followed the door and seen his suspect aiming a UZI sub-machine gun in his direction looking meaner than a snarling bulldog. Stephen stunned his gun, and called in the scene- as that was his only choice.


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