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Minea's weapons updated ZYQbJZc

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    Minea's weapons updated

    Minea
    Minea


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    Character sheet
    Character Name: Minea
    Species: Human
    Alignment : Chaotic Neutral

    Minea's weapons updated Empty Minea's weapons updated

    Post by Minea Wed Jun 28, 2017 8:41 am

    Character name: Minea
    Link: http://www.intothebeyond.org/t658-minea?highlight=Minea

    Name: Enchanted sword
    Type: Pokey-stick
    Appearance: ‘Tis 4 ft handle and all.
    Materials: Normal steel that has been infused with elemental magic.
    Thickness: Not armor, so N/A
    Purpose: This is her offensive weapon. It's rather aggressive and allows her to fight with much more skill and options in battle since she has no natural powers she can use in battle and doesn't know how to fight without any weapons.
    Abilities: As it is imbued with elemental magic, each element has a different use.
    Fire: Her blade is laced in a liquid, gel-like fire which will attach itself to whatever the blade touches. This fire cannot be put out nearly as easily as normal flames. This lasts 3 posts.
    Water: She stabs her sword into the ground (or whatever she's standing on) and in a target location a geyser of hot water will erupt. This only lasts for the duration of the post it was cast in, and she can only make one per post, meaning there can only ever be one on the playing feild at any given time. The gyser is 5 ft in diameter and is 10 ft tall, and the symbol 5 ft in diameter. It has a range of 150 feet.
    Air: She can swing her sword and send forth a crescent of wind that's either dull for pushing or sharp for slicing. As it's air you can't block it with a simple sword swing. The crescents are only as big as the slash she makes with her sword. She can only use it twice in any given post.
    Earth: Her sword becomes enveloped in a crystal which allows her to absorb and store one attack from the enemy for her own use later. It’s like a delayed reflection of the exact same attack she absorbed and she can only store one at a time. This can only absorb low to medium damage attacks, not high. Example of low: a fireball, small ice shard, her own sword’s wind ability. Example of medium: A bolt of lightning, giant rocks being flung around, her own sword’s water ability. Example of high: A laser that can destroy a boulder, a geyser of lava. She can only store one attack at a time and she can only store it for 5 posts (including the post she captures it in.). If she uses the attack or her time runs out then the crystal will break and take 2 posts to re-form.
    Energy Cost: The magic doesn't leech off her energy. It has weakness and limitations elsewhere to balance it out.
    Limitations/Weaknesses:
    Fire: The gel-fire doesn't do nearly as much damage as normal fire does. It's more akin to damage from bleeding or poison in a video game, as it does a little over a long period of time. While it is hot enough to damage living beings, it's not hot enough to damage weapons or armor. This doesn't stack. If she successfully hits her target with this ability, then she can't use it again for the duration it burns them(3 posts), making it impossible to stack. It can be put out with water as any other fire. In order to do this, the ratio of fire to water must be at least 1:1, meaning you can't just spit on it or hold it up to the rain.
    Water: If she can't stab her sword into the ground for whatever reason, then she can't use this. Also, the water symbol that is on her sword will appear in the target location before the geyser erupts, giving a chance for others to dodge. This does more damage than the fire, but in no way would leave anyone unable to fight, it would only leave them weakened. The water is steaming hot, 140 degrees Fahrenheit. (For reference, people shower in 105-120 degree Fahrenheit water on average.) This goes away immediately after use, meaning that people who get caught in it will only be so for a very brief moment. For damage, it's like when you put your hand in hot water from your sink, but all over your body. Actually, it's exactly like that, duration and all. After doing some research factory settings for water heater store water at 140 degrees Fahrenheit. This will give you 1st-degree burns at the most, as it takes 5 seconds of exposure to water at this temperature to get 2end-degree burns.
    Air: This is really an extension of her blade in a sense. Despite it being air, it is rather easy to see coming and dodge or block by way of shield. As it's an extension of her sword, it does the same amount of damage if it hits, so it's not going to cut down a tree or boulder. It has a range of 150 ft.
    Earth: If the attack is too powerful to be absorbed, it will break and the full damage will be done to Minea. It can't store attacks like punches, sword slashes, bites from an animal etc, as there's really no way to store it. This is limited to projectiles and non-physical attacks such as fire.
    Overall: Only one of these can be used at a time. So no fire-y wind gusts here. Also, the elemental magic can be used by literally anyone that holds it. Whenever she activates an ability, the corresponding symbol on her sword glows in the color associated with that element.
    Cost: 1,000





    Name: Enchanted throwing knives
    Type: Support weapon
    Appearance: Again, will have drawing soon. It's about 10 in long and 3.5 mm thick. (I did research)
    Materials: Steel
    Thickness: Not armor but 3.5 mm.
    Purpose: These give her a long range option for combat, but are mostly used to give her more options in battle. She holds them in two pouches that he wears on her hips, each 8 by 8 in. Each pouch can hold up to 10 throwing knives due to how sleek they are.
    Abilities:
    Fire: This function essentially turns the throwing knife into a flash bomb, but the knife still stays in-tact. Before the flash bomb goes off, the fire symbol on the throwing knife momentarily glints brightly, like when you see the reflection of the sun in something that passes you quickly. This is much more flashy than the regular glow, and acts as a mini-demonstration to what's about to happen. This only effects people within a sphere with a diameter of 7ft.
    Water: Releases a spray of water that then quickly freezes, when it does so it’s 2 inches thick. This is useful for defensive purposes and limiting the enemy's movement. This can only go as far as Minea can throw, which is just as far as the next guy. Yep. This could potentually immobilize the limb..
    Air: She can attach a string of air to the throwing knife, allowing it to be used as a rope, grappling hook, and tripwire. It has a range of 150 feet.
    Earth: Upon hitting the ground, a sonar is sent out and immediately received by Minea. Allowing her to know the positions of people even if her sight is compromised. It has a range of 100 ft. Once it's used on a throwing knife, it can't be re-activated.
    Energy Cost: Again. Doesn't use her energy, but has weakness and limitations to balance it out regardless.
    Limitations/Weaknesses:
    Fire: If fired too close to herself then she will be blinded as well, as she's not immune to its effects.
    Water: The water freezes quickly, not giving itself enough time to ever fully cover anyone's body so if someone does get frozen it will only be a portion of their body like the front side of their arm. Also, for said example, the arm would be free from the rest of the ice mass. This ice is just normal ice and can be melted as easily as any other ice.
    Air: Despite the fact that the string is air, you can still see it as long as you look for it. It can be cut and be grabbed just like normal rope.
    Earth: This can't detect anything not in contact with the ground and only detects things in the post she uses it. If anyone changes direction or moves from standing still afterwards, Minea won't be able to tell.
    Overall: Can only use 1 at a time, must be holding the throwing knife in order to activate an elemental ability. Elemental magic can be used by anyone holding the throwing knife. The blades once used in a battle cannot be reused in that battle. They can be collected after the battle and used for her next fight, however. Whenever she activates an ability, the corresponding symbol on her sword glows in the color associated with that element. The blade must be thrown in order to the ability to be used.
    Cost: 500 per blade; 10,000 total


    Last edited by Minea on Tue Sep 19, 2017 3:19 am; edited 3 times in total
    Lexia
    Lexia
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    Character Name: Insanity
    Species: Unknown
    Alignment : Chaotic Evil

    Minea's weapons updated Empty Re: Minea's weapons updated

    Post by Lexia Tue Aug 15, 2017 2:30 pm

    Things I need you to add:

    For your sword.
    -The size of the sword and please provide a description as you have not drawn it as of yet.
    -How long does the fire gel last.
    -How long does the water last, is it one instantaneous thing, or does it last for a few posts?
    -Earth ability should be in the abilities section not energy cost. Please further explain how much of a boost that this gives for her attack and if she can stack it or not.
    -Please provide dimensions or sizes for the water and air abilities. I.e, how large the symbol is, how tall the water gets and how wide, the length of the wind arcs, etc.
    -Give examples of what attacks your sword can absorb so we know you aren't going to cheat by absorbing something too strong in a combat RP.
    -And yes we are still doing money so add a cost.

    For your second weapon.
    -Fire. Does the flash bomb get rid of the knife or not? There must be a delay here and a way to tell that she's going to use it as a flash bomb otherwise it's unfair to other players.
    -How thick is the ice that forms? As ice cubes can range from small to glacier size.
    -Limit the range of the string from her air dagger.
    -Earth, same thing, limit the range of your sonar. Currently you can drop it and sense everything on the planet. That. That is broken as hell.
    -Limit distance of water/ice as well.
    -Can elemental blades be recovered and reused? If so, put that into your app as well. Currently I assume that she only has 10 uses (one use per blade) and it will stay like that for everyone unless you include it in your app.
    -Add a cost to this. However, you should include total cost as well as cost per blade.

    Bump when done.
    Minea
    Minea


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    Character sheet
    Character Name: Minea
    Species: Human
    Alignment : Chaotic Neutral

    Minea's weapons updated Empty Re: Minea's weapons updated

    Post by Minea Fri Sep 15, 2017 1:07 pm

    Bump. Edited. The organization is still a little crazy, though. Maybe I should do something about that...

    Edit: I color coated it. I hope that helps.
    Lexia
    Lexia
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    Character sheet
    Character Name: Insanity
    Species: Unknown
    Alignment : Chaotic Evil

    Minea's weapons updated Empty Re: Minea's weapons updated

    Post by Lexia Mon Sep 18, 2017 7:32 pm

    Okay. I'm going to have to get you to change and nerf these a heck of a lot. You've made all of your abilities far too powerful after hearing of the site buff and almost all of this is way too overpowered and something that I cannot approve. As such I am going to review your 'weapons' as if they were normal abilities as that is what you are seemingly trying to make.


    First weapon abilities:

    Fire - You have to reduce this duration. As it is, you can constantly slash your blade around and have multiple layers of this fire burning on someone. That's unfair. I'm going to ask you to drop the duration of this right down to something more reasonable like 2 or 3 posts. You also will need to include a limit to this ability, how often she can do it and what the cooldown is.

    Water - Again, you have to limit how often she can do this. As it stands, you can just stab the ground 8 times in a row and cover the entire area in water geysers. That's just something that I can't allow to happen. Limit how often you can do this ability, probably something like once every few posts, especially as you have access to your other weapons as well during a fight. Also, your range should be included here and NOT in limitations/weaknesses. As such, your range of 200ft should be put here. However, this is far too much for a sword ability. Drop the range back down to 50ft - 75ft which we agreed on earlier.

    Air - Again. Limit how often you can do this. How often can she do this? Can she have several going at once after using it, you need to put in limits.

    Earth - Add a limit as to how often you can do this. Also, you will need to drop how powerful the attacks are which you are able to absorb as NO ONE has power such as a laser or a geyser of lava. Something like that is a bit too broken and something we have been making sure that this doesn't get onto the site too readily. Drop the high down a fair amount, and adjust the other two accordingly.

    First weapon weaknesses:
    Fire - How can people get rid of the fire from being on them? Currently they just have to deal with fire being on them constantly, which seems incredibly unfair. Add a way to get rid of it. Also add a way to tell that she's able to use this ability.

    Water - What do you mean by damage? Can it wind targets? What do people do upon being hit? How hot is the water?

    Air - Add a range for the slash of air. Currently it has no maximum range and that's kinda powerful.

    Earth - You should state if this is limited to projectiles or not as well.


    Second weapon abilities.

    Fire - You need to add a delay on this or an indication on what's going to happen, otherwise you can just keep them blinded while you kill them in one shot. Also add a range for people who are impacted by this.

    Water - With the ice, does it immobilise the limb? Just include if it does or doesn't.

    Air - An indestructible string, basically, that reaches 200 feet that you can wrap around someones throat and strangle them to death? Sorry, but you need to add that it can be broken and, again, reduce the length of the string.

    Earth - Reduce the range to a maximum of 100 feet max, especially as you can hold it and bash it on the ground to know where they are...

    Second weapon weaknesses.
    Air - Range should be in abilities. Reduce the range and add a way to cut through.

    Overall additions:
    State that you have to throw the blades for the ability to be active, otherwise you can continuously just wave them around and have the abilities that correlate to the blade continuously be activated. That's just kinda overpowered. Or, if this won't work with what you are thinking of, limit how often you can use any one blade as, really, this is a little OP to have access to all of this in one RP.

    -----

    When you have made these changes, feel free to bump it. However, I'll need to re-review the app in a new light after these changes have been made.

    But the colours did help xD
    Minea
    Minea


    Status :
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    Female Posts : 551
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    Age : 25

    Character sheet
    Character Name: Minea
    Species: Human
    Alignment : Chaotic Neutral

    Minea's weapons updated Empty Re: Minea's weapons updated

    Post by Minea Tue Sep 19, 2017 3:21 am

    Done...I think? I don't have the colors when editing so the organization may still be a little wonky.

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    Minea's weapons updated Empty Re: Minea's weapons updated

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